Monday, 13 May 2013

Group Meeting - New to do list (stole from nickys blog).


Caught up for a group meeting today
Guy has got the new model working in the game with the animations – yay!
Steven has added a “callibrate” button which allows the user to set the angle they hold the iPad at to play the game.
Tim has got the normal map working on the models – turns out it was me and Em’s fault – we provded texture maps and bump maps rather than normal maps.
Ney has started looking into some sound (role change as Em’s workload got big)
Em has figurd  out how to generate the city and power ups along a path – yay!
Nicky has edited the model (with the groups approval) and looked into some cityscape ideas as well as some animations.
By Thursday, we’ve got a new todo list:
nic – finish mason model + UV + texture (face and feet) – look into unity depth of field camera, building normal maps
ney – look sounds, asset modeling for the city
steel – new city with power ups
Guy - dead zone sideways (more) and dive (less), apply seperate light source to Mason and the city, swap in models/animations
Steven - calibrate thingy, loading screen
Tim - apply normal maps to buildings, placeholder air vent power up things

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