Wednesday, 10 April 2013

Re Modelling

Have made mo hawk piece more obvious and bigger down both the back and the front.
Have given him a mouth and nostrils.
Have made wings bigger.


I plan on adding a lot of extra detailing to my high poly model for when I normal map.

 
 

After Feed Back

After receiving feedback today I have decided to go back and add in a bit more detail to my low ploy model.

What I need to do now:

1- Re model low poly (add in a wee bit more detail, no major changes)
2- UV Map
3- Rig / Skin / Weight Paint (4th time round shouldnt take to long)
4- High Poly / Sculpt tool
5- Texture and Bump Map in Photoshop
6- Normal Map
7- Animate (Idle, Walk and TurnTable)

Better Renders

Put onto the background. Added in shadow by using the burn tool. Am so happy how these look. Very very pleased with them.


Might put on desert background

Got image from Google.

http://www.travelization.net/wp-content/uploads/2012/06/natural-dry-desert-wallpapers-2560x1920.jpg

Renders





TurnTable

Have completed my turntable. Also animated him while he spins around. Its 500 frames long which i think is a good speed.

Added a background onto my renders in premiere. Have also rendered out my walk cycle and idle.

Cannot upload videos but are in my hand in.

Background: Desert colours


Model with Normal Map