Have made mo hawk piece more obvious and bigger down both the back and the front. Have given him a mouth and nostrils. Have made wings bigger. I plan on adding a lot of extra detailing to my high poly model for when I normal map.
After receiving feedback today I have decided to go back and add in a bit more detail to my low ploy model. What I need to do now: 1- Re model low poly (add in a wee bit more detail, no major changes) 2- UV Map 3- Rig / Skin / Weight Paint (4th time round shouldnt take to long) 4- High Poly / Sculpt tool 5- Texture and Bump Map in Photoshop 6- Normal Map 7- Animate (Idle, Walk and TurnTable)
Have completed my turntable. Also animated him while he spins around. Its 500 frames long which i think is a good speed. Added a background onto my renders in premiere. Have also rendered out my walk cycle and idle. Cannot upload videos but are in my hand in. Background: Desert colours