Tuesday, 30 April 2013
Initial Group Presentation
Our Game Design Doc put together by Nicky, Emily and I.
- Sketches done by me.. Will definitely improve these.
- Sketches done by me.. Will definitely improve these.
Tuesday, 16 April 2013
Weight Painting
Am once again up to weight painting again. Shouldnt take to long this time round as I now know exactly what wroks for it.
Will animate a walk and a idle cycle.
Skinning was easy since I keep the rig from my previous model.
Will animate a walk and a idle cycle.
Skinning was easy since I keep the rig from my previous model.
Monday, 15 April 2013
Problem solved - thanks to Lachie
After lots of googling, Lachie helped me to fix it.
Had to make sure the colour was selected on the right uv map.
Had to make sure the colour was selected on the right uv map.
Serious Uv Map issues
So uv map is applying very strangley to my model.
It is using my old uv map even though I have put the texture on my new uv map. Unsure whats going on. But it wont even let me delete my old uv map.
It is using my old uv map even though I have put the texture on my new uv map. Unsure whats going on. But it wont even let me delete my old uv map.
Saturday, 13 April 2013
High Poly Done
Sculpted detail into his neck, body, face and wings. Will imporve his overall look as we wont be so mirrored anymore.
Blonde Moment
So made the stupid mistake of not combining the eyes to the body mesh before I uv mapped.
I started uv mapping again. This is my final uv map. Although it was a pain to do it agin.. ive managed to get my whole body as one piece. Will be so much better for texturing. Very happy.
I started uv mapping again. This is my final uv map. Although it was a pain to do it agin.. ive managed to get my whole body as one piece. Will be so much better for texturing. Very happy.
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