Tuesday, 30 April 2013

Tuesday, 16 April 2013

Renders












Walk


His legs arent looking quite right so will go back and look at his weight painting to fix it.

Idle


Weight Painting

Am once again up to weight painting again. Shouldnt take to long this time round as I now know exactly what wroks for it.

Will animate a walk and a idle cycle.

Skinning was easy since I keep the rig from my previous model.

Monday, 15 April 2013

Problem solved - thanks to Lachie

After lots of googling, Lachie helped me to fix it.




Had to make sure the colour was selected on the right uv map.

Serious Uv Map issues

 So uv map is applying very strangley to my model.
It is using my old uv map even though I have put the texture on my new uv map. Unsure whats going on. But it wont even let me delete my old uv map.

Normal Map



Saturday, 13 April 2013

High Poly Done

Sculpted detail into his neck, body, face and wings. Will imporve his overall look as we wont be so mirrored anymore.


Blonde Moment




So made the stupid mistake of not combining the eyes to the body mesh before I uv mapped.
I started uv mapping again. This is my final uv map. Although it was a pain to do it agin.. ive managed to get my whole body as one piece. Will be so much better for texturing. Very happy.

Uv Mapping