Advanced Game Design

Sunday, 14 April 2013

Screen Shots while texturing









Posted by Renee Warner at 19:40
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Blog Archive

  • ▼  2013 (182)
    • ►  June (52)
    • ►  May (30)
    • ▼  April (52)
      • A few improved sketches of Gargoyles
      • Initial Group Presentation
      • PROJECT THREE - Group Game Design
      • Renders
      • Walk
      • Idle
      • Weight Painting
      • Problem solved - thanks to Lachie
      • Serious Uv Map issues
      • Normal Map
      • UV map with textures
      • Eyes
      • Eyes and Mouth Textures
      • Screen Shots while texturing
      • Texturing
      • High Poly Done
      • Blonde Moment
      • Uv Mapping
      • Re Modelling
      • After Feed Back
      • Better Renders
      • Might put on desert background
      • Renders
      • TurnTable
      • Model with Normal Map
      • Normal Map Done
      • Todays List of things completed
      • Weight painting AGAIN!!!!
      • Wings blended and bump map applied
      • Making Bump Map
      • Blending the two textures
      • Wings / Spine Texture on Model
      • Spine Parts and Wings
      • Legs Worked Well - So HAPPY
      • Different Texture Sizes
      • Put on Model
      • Texture Ive Made
      • Texture I like
      • Playing round with Texture
      • Happy
      • Possible Textures
      • Am ready to texture in Photoshop.
      • Normal Map applied to Low Poly Model
      • Normal Map Complete
      • High Poly Model Done
      • Weight Painting Gone
      • UV Mapping Complete
      • UV Mapping
      • Fixed Seem
      • Rigged and Skinned Model
      • Combined Mesh
      • Improving low poly model
    • ►  March (48)

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